A day of reckoning has arrived. A long-dormant evil stirs in Dark Reef prison, and four chosen defenders must band together to undertake a secret mission to stop the fiendish Siltbreaker and his enthralled host of followers. To face this dire threat, all Battle Pass owners are invited to journey across vast landscapes filled with hordes of monsters and other lethal terrors in the first-ever cooperative Dota 2 Multiplayer Campaign.
Each playthrough of this campaign offers the chance to earn in-game Artifacts that can be used each time you play the campaign during the Battle Pass season. Comprised of all-new items to the Dota universe, Artifacts are mythic objects of power that can be equipped in your inventory as you progress through the challenges of the campaign.
As Act I opens, Siltbreaker awakens in the depths of Dark Reef, and the mysterious Conclave of the Brine calls upon you to halt this dark power’s ascent, starting with Siltbreaker’s twisted creation—Rhyzik the Corruptor.
As you battle through multiple play zones in search of Rhyzik, you’ll earn completion stars based on your performance level. The first time you complete a zone with one or two stars will net you Battle Points rewards, and delivering a three-star zone performance will grant a treasure from Siltbreaker himself.
Each Siltbreaker Treasure includes a chance to receive an indescribably-rare Immortal Desert Sands Baby Roshan courier, and Battle Pass owners with Battle Level 165 or higher will receive double the treasures for each three-star zone they complete with the reward bonus active. You’ll also have the opportunity to unlock achievements that grant even more Battle Points.
Can you defeat Rhyzik to earn your just rewards and set up an Act II showdown with Siltbreaker? Party up with three friends or queue-met allies to find out. Stick together and stay alert. You might just stand a fighting chance.
Heroes to pick: Witch Doctor, Dazzle, Templar Assassin, Troll Warlord, Tidehunter, Jakiro, Sven and Drow Ranger. Mix and match and try to focus on team heals by putting a Vlads on your support and buying Shiva's Guard and/or Battefury on your cores.
Tips and tricks:
Tranquil Boots. Buy them, love them, heal. If playing a mana dependent hero, Soul Ring is definitely worth pairing with them.
Kiting is your best friend, so heroes like Jakiro and Drow pair amazingly well together and can easily kite safely forever. Additionally, there are several places where Jakiro and Drow can hit enemies from outside their aggro range, allowing you to laugh to yourself as they slow burn to death.
Buy a wand as soon as you reach the first shop, early on it will almost always be full.
Once you start facing spiders, don't go out of your way and waste time to find egg sacs, the boss will likely make more than enough.
Speaking of spiders, some of her abilities require a target to be in range when it finishes. When she attempts to make an egg sac, if you get out of range fast enough, she'll cancel the animation and do nothing. She can also be burned with Macropyre+Aether Lens from outside of her aggro range, allowing you to kill her summons without them chasing you.
Do not pick all melee heroes. They are incredibly weak early on compared to ranged heroes from what I've seen.
You'll want at least 2 heroes with spammable wave clear. I wouldn't suggest Lina. She seems like she'd just have way too many mana issues.
Once you start facing traps, I would strongly suggest some item that incorporates movement speed. Another reason why Tranqs are great. If you don't build Yasha, you'll probably want Drums on someone. Pressure plates/spears will oneshot you, fire breath won't.
Tidehunter is almost impossible not to pick up. He tanks well through pretty much all the stages because anchor smash has a percentage based attack reduction, and with aghs he can make entire waves easier to kill. Even Ravage is usable in specific situations where you need a quick stub to save the damage dealer(s).
Sven seems good on paper but honestly I think a ranged carry is necessary, since most bosses have close range stun locks (temple guards for instance.) Troll is especially effective as if he does have an opportunity to go melee, the stun lock is possible. AOE miss chance is also really strong.
Whatever you do, don't lag around, and be proactive and communicative with your team on the puzzle sections. The phase with the arcane fire turrets are a huge test of everyone's competence. The Temple tests your ability to work as a team. If you don't communicate, someone is going to die a lot to the arrow traps.
Don't be selfish. If a cheese drops on the ground, give it to the tank. Don't keep it for yourself. Always ask who needs what item on the ground and take time to discuss item builds. The shop sections are opportunities for you and your team to strategize items. Remember: there's no rush here.
I really love this game mode. I got lucky and got with a cool group of guys who used the mic all game and we got pretty far. We only lost on the escort mission because we fucked up and stood around too long. I strongly advise you find a group that can communicate and keep trying it with them. Good luck!